kinda broke the AI but it's getting better
This commit is contained in:
@@ -81,7 +81,7 @@ var ammo
|
||||
|
||||
var line_of_sight_target
|
||||
var player_last_seen
|
||||
var points_of_interest = []
|
||||
var point_of_interest
|
||||
|
||||
func _ready():
|
||||
SignalBus.suspicious_sound.connect(add_point_of_interest)
|
||||
@@ -163,13 +163,11 @@ func debug_marker():
|
||||
debug_tracker.visible = false
|
||||
|
||||
func add_point_of_interest(point,loudness,max_distance):
|
||||
print("SHOT HEARD")
|
||||
var distance_to_point = global_position.distance_to(point)
|
||||
if distance_to_point <= max_distance:
|
||||
var perceived_loudness = 1/distance_to_point * loudness
|
||||
var add_point = {"point" : point, "loudness" : perceived_loudness}
|
||||
points_of_interest.append(add_point)
|
||||
print("POINTS OF INTEREST : ",points_of_interest)
|
||||
point_of_interest = add_point
|
||||
|
||||
|
||||
func save():
|
||||
|
||||
Reference in New Issue
Block a user