kinda broke the AI but it's getting better

This commit is contained in:
derek
2025-04-29 17:02:25 -05:00
parent 6124a370b4
commit f7e776a179
8 changed files with 39 additions and 38 deletions

View File

@@ -12,17 +12,22 @@ class_name EnemyState
func Update(delta):
pass
func enemy_has_target():
if enemy.player_last_seen != null:
return true
if enemy.point_of_interest != null:
return true
return false
func move_target():
if enemy.player_last_seen != null:
return enemy.player_last_seen
elif enemy.points_of_interest != null:
var move_point = {"loudness" : 0.0,"point" : Vector3.ZERO}
for point in enemy.points_of_interest:
if point["loudness"] > move_point["loudness"]:
move_point = point
return move_point["point"]
else:
Transitioned.emit(self,"idle")
elif enemy.point_of_interest != null:
return enemy.point_of_interest["point"]
func update_waypoint_or_idle():
if enemy_has_target():
enemy.nav_agent.set_target_position(move_target())
func attack_on_sight():
if can_see:
@@ -41,7 +46,8 @@ func move_target_adj():
return Vector3(position.x,enemy.global_position.y,position.z)
func search_for_suspicious_sounds():
if enemy.points_of_interest != [] and enemy.points_of_interest != null:
if enemy.point_of_interest != null:
enemy.player_last_seen = null
Transitioned.emit(self,"search")
func rotate_to_face2D(object,target,delta,turn_speed):
@@ -58,3 +64,6 @@ func rotate_to_face2D(object,target,delta,turn_speed):
var target_pos2d = Vector2(target_transformed.x,target_transformed.z)
var direction = (pos2d - target_pos2d)
return lerp_angle(object.rotation.y,atan2(direction.x,direction.y),delta * turn_speed)
func clear_point_of_interest():
enemy.point_of_interest = null