kinda broke the AI but it's getting better
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@@ -20,15 +20,11 @@ func Exit():
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enemy.ammo = enemy.max_ammo
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enemy.servo_single.play()
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func update_waypoint():
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#var direction = (player.global_position - enemy.global_position).normalized()
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enemy.nav_agent.set_target_position(move_target())
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func Update(delta):
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if heartbeat > 0:
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heartbeat -= delta
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else:
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update_waypoint()
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update_waypoint_or_idle()
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if remaining_bullets > 0:
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if !reload_sound.is_playing():
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