pretty happy with ladder movement right now
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@@ -83,8 +83,6 @@ func reload_finished():
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player.ammo_reserve[str(ammo_type)] -= player.ammo_reserve[str(ammo_type)]
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func shoot(delta):
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print("GUN AMMO: ",player.gun_ammo)
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print("RESERVE AMMO: ",player.ammo_reserve)
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if player.gun_ammo[gun_name] > 0 and cycle_count > 0:
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if !anim_player.is_playing():
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player.gun_ammo[gun_name] -= 1
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