pretty happy with ladder movement right now
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30
post_processing.tscn
Normal file
30
post_processing.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bj1y0fbjtul4a"]
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[ext_resource type="Shader" path="res://assets/Shaders/outline.gdshader" id="1_ri2g1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_axa5q"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_loib4"]
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render_priority = 0
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next_pass = SubResource("ShaderMaterial_axa5q")
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shader = ExtResource("1_ri2g1")
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shader_parameter/outlineColor = Color(0, 0, 0, 1)
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shader_parameter/depth_threshold = 0.025
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shader_parameter/normal_threshold = 0.5
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shader_parameter/normal_smoothing = 0.25
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shader_parameter/max_thickness = 1.5
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shader_parameter/min_thickness = 0.75
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shader_parameter/max_distance = 75.0
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shader_parameter/min_distance = 2.0
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shader_parameter/grazing_fresnel_power = 5.0
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shader_parameter/grazing_angle_mask_power = 1.0
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shader_parameter/grazing_angle_modulation_factor = 50.0
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[sub_resource type="QuadMesh" id="QuadMesh_ootk3"]
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material = SubResource("ShaderMaterial_loib4")
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flip_faces = true
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size = Vector2(2, 2)
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[node name="PostProcessing" type="MeshInstance3D"]
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extra_cull_margin = 16384.0
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mesh = SubResource("QuadMesh_ootk3")
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