improved bullet holes a lot

This commit is contained in:
derek
2024-12-05 12:50:31 -06:00
parent 023879ea9f
commit f6812b167f
8 changed files with 55 additions and 13 deletions

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://crvohhc6kgshn"]
[gd_scene load_steps=6 format=3 uid="uid://crvohhc6kgshn"]
[ext_resource type="Texture2D" uid="uid://doo43x1ma0ufm" path="res://assets/UI/Crosshair/100h/Bullet Hole 1_png.png" id="1_a6hxe"]
[ext_resource type="Script" path="res://scripts/bullet_hole.gd" id="1_r63bq"]
[ext_resource type="Texture2D" uid="uid://clj3jr8fnrut4" path="res://assets/Textures/bulletholeMASK.png" id="2_4q4gp"]
[ext_resource type="Texture2D" uid="uid://c03mwq2gxs7u0" path="res://assets/Textures/bullethole.normal.png" id="2_s81sk"]
[sub_resource type="PlaneMesh" id="PlaneMesh_rv5u3"]
size = Vector2(0.1, 0.1)
@@ -11,13 +12,17 @@ transparency = 2
alpha_scissor_threshold = 0.454
alpha_antialiasing_mode = 0
blend_mode = 3
albedo_texture = ExtResource("1_a6hxe")
albedo_texture = ExtResource("2_4q4gp")
metallic_specular = 0.0
normal_enabled = true
normal_scale = 10.0
normal_texture = ExtResource("2_s81sk")
[node name="BulletHole" type="Node3D" groups=["spawned"]]
script = ExtResource("1_r63bq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -0.001)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("PlaneMesh_rv5u3")
surface_material_override/0 = SubResource("StandardMaterial3D_y0mpl")