improved bullet holes a lot
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://crvohhc6kgshn"]
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[gd_scene load_steps=6 format=3 uid="uid://crvohhc6kgshn"]
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[ext_resource type="Texture2D" uid="uid://doo43x1ma0ufm" path="res://assets/UI/Crosshair/100h/Bullet Hole 1_png.png" id="1_a6hxe"]
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[ext_resource type="Script" path="res://scripts/bullet_hole.gd" id="1_r63bq"]
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[ext_resource type="Texture2D" uid="uid://clj3jr8fnrut4" path="res://assets/Textures/bulletholeMASK.png" id="2_4q4gp"]
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[ext_resource type="Texture2D" uid="uid://c03mwq2gxs7u0" path="res://assets/Textures/bullethole.normal.png" id="2_s81sk"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_rv5u3"]
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size = Vector2(0.1, 0.1)
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@@ -11,13 +12,17 @@ transparency = 2
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alpha_scissor_threshold = 0.454
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alpha_antialiasing_mode = 0
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blend_mode = 3
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albedo_texture = ExtResource("1_a6hxe")
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albedo_texture = ExtResource("2_4q4gp")
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metallic_specular = 0.0
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normal_enabled = true
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normal_scale = 10.0
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normal_texture = ExtResource("2_s81sk")
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[node name="BulletHole" type="Node3D" groups=["spawned"]]
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script = ExtResource("1_r63bq")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -0.001)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("PlaneMesh_rv5u3")
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surface_material_override/0 = SubResource("StandardMaterial3D_y0mpl")
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