FINALLY FIXED REVOLVER CHAMBER
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@@ -553,10 +553,11 @@ func aim_down_sights(delta):
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camera.fov = lerp(camera.fov,BASE_FOV - float(gun.fov_zoom_amt),(delta * 5)/Engine.time_scale)
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gun.position = lerp(gun.position,ADS_POS,delta * 10 / Engine.time_scale)
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else:
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gun.position = lerp(gun.position, weapon_start_pos,delta * 2)
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camera.fov = lerp(camera.fov,BASE_FOV - float(gun.fov_zoom_amt),(delta * 4)/Engine.time_scale)
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weapon_holder.rotation = lerp(weapon_holder.rotation,Vector3(0,0,0),(delta * 10)/Engine.time_scale)
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gun.position = lerp(gun.position, weapon_start_pos,(delta * 4)/Engine.time_scale)
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camera.fov = lerp(camera.fov,BASE_FOV - float(gun.fov_zoom_amt),(delta * 5)/Engine.time_scale)
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else:
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gun.position = lerp(gun.position, weapon_start_pos,delta * 10)
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gun.position = lerp(gun.position, weapon_start_pos,(delta * 100)/Engine.time_scale)
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func grab_moveable(body):
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holster_gun(true)
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