Added player save function to "persistent" tag, added UI elements

This commit is contained in:
Derek
2024-12-08 16:08:43 -06:00
parent 3938e53eed
commit f61807a572
24 changed files with 5945 additions and 192 deletions

7
DefaultTheme.tres Normal file
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@@ -0,0 +1,7 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://clek42ofxr45f"]
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="1_f2df7"]
[resource]
default_font = ExtResource("1_f2df7")
default_font_size = 100

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type="CompressedTexture2D"
uid="uid://bwl5sqoq7acfv"
path="res://.godot/imported/Stamina_v2@0.5x.png-d545156377066e94b316708df44e6ee0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/UI/0.5x/Stamina_v2@0.5x.png"
dest_files=["res://.godot/imported/Stamina_v2@0.5x.png-d545156377066e94b316708df44e6ee0.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
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path="res://.godot/imported/Stamina_v1.png-31dbe7d8bf1e45a3f157641f18d44e77.ctex"
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roughness/src_normal=""
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path="res://.godot/imported/Stamina_v2.png-2f749d052feec915fecfe561a379c225.ctex"
metadata={
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[deps]
source_file="res://assets/UI/1x/Stamina_v2.png"
dest_files=["res://.godot/imported/Stamina_v2.png-2f749d052feec915fecfe561a379c225.ctex"]
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@@ -37,6 +37,6 @@ shadow_mesh = SubResource("ArrayMesh_incmo")
[node name="Grass1" type="Node3D"] [node name="Grass1" type="Node3D"]
[node name="Plane" type="MeshInstance3D" parent="."] [node name="Plane" type="MeshInstance3D" parent="."]
transform = Transform3D(-1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0.303801) transform = Transform3D(-1, 0, 0, 0, 4.37114e-08, -1, 0, 1, 4.37114e-08, 0, 0, 0.303801)
mesh = SubResource("ArrayMesh_8s5ol") mesh = SubResource("ArrayMesh_8s5ol")
skeleton = NodePath("") skeleton = NodePath("")

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@@ -1,13 +1,9 @@
[gd_scene load_steps=33 format=3 uid="uid://drwae3loscbw7"] [gd_scene load_steps=31 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"] [ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
[ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"] [ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"]
[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="6_5m60e"] [ext_resource type="PackedScene" uid="uid://br882tlh3cfwu" path="res://hud.tscn" id="5_yenaw"]
[ext_resource type="Script" path="res://scripts/StaminaCounter.gd" id="6_bgi8o"]
[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="7_pnp4a"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"] [ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Script" path="res://scripts/bullet_ray.gd" id="10_ektr6"] [ext_resource type="Script" path="res://scripts/bullet_ray.gd" id="10_ektr6"]
[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"] [ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
@@ -22,6 +18,8 @@
[ext_resource type="AudioStream" uid="uid://n3e7s3xucsi1" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Jewelery B.wav" id="20_rvr83"] [ext_resource type="AudioStream" uid="uid://n3e7s3xucsi1" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Jewelery B.wav" id="20_rvr83"]
[ext_resource type="AudioStream" uid="uid://ig4e5tgbh87m" path="res://assets/Audio/Player Character SFX/footsteps-tennis-shoes-walk-1.wav" id="21_fsjho"] [ext_resource type="AudioStream" uid="uid://ig4e5tgbh87m" path="res://assets/Audio/Player Character SFX/footsteps-tennis-shoes-walk-1.wav" id="21_fsjho"]
[ext_resource type="AudioStream" uid="uid://c7bwilypn74lc" path="res://assets/Audio/Foley Sports/Hockey/Ball Hit Leg.wav" id="22_c88rq"] [ext_resource type="AudioStream" uid="uid://c7bwilypn74lc" path="res://assets/Audio/Foley Sports/Hockey/Ball Hit Leg.wav" id="22_c88rq"]
[ext_resource type="AudioStream" uid="uid://cpargxdhuh8dg" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Cloth D.wav" id="23_u78r2"]
[ext_resource type="AudioStream" uid="uid://krod4c6cb6xd" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Cloth C.wav" id="24_2p12q"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_l5ga0"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_l5ga0"]
blend_mode = 1 blend_mode = 1
@@ -36,12 +34,6 @@ height = 2.03547
radius = 0.509802 radius = 0.509802
height = 1.19106 height = 1.19106
[sub_resource type="LabelSettings" id="LabelSettings_n0odj"]
font = ExtResource("3_mbuvp")
font_size = 115
shadow_size = 16
shadow_color = Color(0, 0, 0, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
shader = ExtResource("14_v5svg") shader = ExtResource("14_v5svg")
shader_parameter/overlay = true shader_parameter/overlay = true
@@ -82,7 +74,13 @@ random_pitch = 1.1
streams_count = 1 streams_count = 1
stream_0/stream = ExtResource("22_c88rq") stream_0/stream = ExtResource("22_c88rq")
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_xswn0"]
random_pitch = 2.0
streams_count = 2
stream_0/stream = ExtResource("23_u78r2")
stream_1/stream = ExtResource("24_2p12q")
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["persist", "player"]]
transform = Transform3D(1, 0.000164476, 0.000583754, -0.000165075, 0.999999, 0.00104027, -0.000583585, -0.00104036, 0.999999, 0, 1.11359, 0) transform = Transform3D(1, 0.000164476, 0.000583754, -0.000165075, 0.999999, 0.00104027, -0.000583585, -0.00104036, 0.999999, 0, 1.11359, 0)
collision_layer = 6 collision_layer = 6
collision_mask = 11 collision_mask = 11
@@ -128,7 +126,7 @@ current = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
[node name="WeaponSpawner" type="Node3D" parent="Head/Recoil/Camera3D/WeaponHolder"] [node name="WeaponSpawner" type="Node3D" parent="Head/Recoil/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.269894, -0.199195, -0.580209) transform = Transform3D(1, -2.5409e-11, -1.16415e-10, 3.69482e-12, 1, 0, 1.16415e-10, 2.32831e-10, 1, 0.269894, -0.199195, -0.580209)
[node name="Flashlight" type="SpotLight3D" parent="Head/Recoil/Camera3D/WeaponHolder"] [node name="Flashlight" type="SpotLight3D" parent="Head/Recoil/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.183578, -0.664453) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.183578, -0.664453)
@@ -145,28 +143,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.437954, -1)
stream = ExtResource("14_pnsbm") stream = ExtResource("14_pnsbm")
volume_db = 2.0 volume_db = 2.0
[node name="AmmoCounter" type="Label" parent="Head/Recoil/Camera3D" groups=["hud"]] [node name="HUD" parent="Head/Recoil/Camera3D" instance=ExtResource("5_yenaw")]
offset_right = 3840.0
offset_bottom = 2160.0
size_flags_horizontal = 3
size_flags_vertical = 6
text = "Ammo: X"
label_settings = SubResource("LabelSettings_n0odj")
horizontal_alignment = 2
vertical_alignment = 2
script = ExtResource("4_8cy44")
padding_amount = 0.025
[node name="StaminaCounter" type="Label" parent="Head/Recoil/Camera3D" groups=["hud"]]
offset_right = 3440.0
offset_bottom = 1440.0
size_flags_horizontal = 3
size_flags_vertical = 6
text = "stamina: X"
label_settings = SubResource("LabelSettings_n0odj")
vertical_alignment = 2
script = ExtResource("6_bgi8o")
padding_amount = 0.025
[node name="GunRay" type="RayCast3D" parent="Head/Recoil/Camera3D" groups=["gun_ray"]] [node name="GunRay" type="RayCast3D" parent="Head/Recoil/Camera3D" groups=["gun_ray"]]
transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669) transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
@@ -176,21 +153,6 @@ hit_back_faces = false
[node name="AudioListener3D" type="AudioListener3D" parent="Head/Recoil/Camera3D"] [node name="AudioListener3D" type="AudioListener3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691) transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
[node name="Crosshair" type="TextureRect" parent="Head/Recoil/Camera3D" groups=["hud"]]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("6_5m60e")
script = ExtResource("7_pnp4a")
[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"] [node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.487738) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.487738)
target_position = Vector3(0, 0, -200) target_position = Vector3(0, 0, -200)
@@ -281,6 +243,9 @@ volume_db = 6.0
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.42626, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.42626, 0)
stream = SubResource("AudioStreamRandomizer_u5cxn") stream = SubResource("AudioStreamRandomizer_u5cxn")
[node name="Crouch" type="AudioStreamPlayer3D" parent="Audio"]
stream = SubResource("AudioStreamRandomizer_xswn0")
[connection signal="tree_entered" from="." to="." method="_on_tree_entered"] [connection signal="tree_entered" from="." to="." method="_on_tree_entered"]
[connection signal="body_entered" from="pick_up_detection" to="." method="_on_pick_up_detection_body_entered"] [connection signal="body_entered" from="pick_up_detection" to="." method="_on_pick_up_detection_body_entered"]
[connection signal="body_entered" from="pick_up_magnet" to="." method="_on_pick_up_magnet_body_entered"] [connection signal="body_entered" from="pick_up_magnet" to="." method="_on_pick_up_magnet_body_entered"]

118
hud.tscn Normal file
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@@ -0,0 +1,118 @@
[gd_scene load_steps=9 format=3 uid="uid://br882tlh3cfwu"]
[ext_resource type="Script" path="res://scripts/hud.gd" id="1_7hukm"]
[ext_resource type="Theme" uid="uid://clek42ofxr45f" path="res://DefaultTheme.tres" id="1_22trs"]
[ext_resource type="Texture2D" uid="uid://bwl5sqoq7acfv" path="res://assets/UI/0.5x/Stamina_v2@0.5x.png" id="2_jj8dm"]
[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="3_tmj0x"]
[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="4_lbnof"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2hn4h"]
bg_color = Color(0, 0, 0, 0.25098)
expand_margin_left = 2.0
expand_margin_top = 2.0
expand_margin_right = 2.0
expand_margin_bottom = 2.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_axtce"]
bg_color = Color(0.898526, 0, 0.204086, 1)
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ytfhs"]
blend_mode = 1
[node name="HUD" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_7hukm")
[node name="LeftMargin" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -40.0
offset_right = 200.0
grow_vertical = 0
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="HealthBar" type="ProgressBar" parent="LeftMargin"]
custom_minimum_size = Vector2(200, 25)
layout_mode = 2
theme = ExtResource("1_22trs")
theme_override_styles/background = SubResource("StyleBoxFlat_2hn4h")
theme_override_styles/fill = SubResource("StyleBoxFlat_axtce")
value = 30.45
show_percentage = false
[node name="StaminaBar" type="TextureProgressBar" parent="."]
material = SubResource("CanvasItemMaterial_ytfhs")
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -24.5
offset_top = -24.5
offset_right = 24.5
offset_bottom = 24.5
grow_horizontal = 2
grow_vertical = 2
value = 100.0
fill_mode = 5
texture_progress = ExtResource("2_jj8dm")
[node name="Crosshair" type="TextureRect" parent="." groups=["hud"]]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_tmj0x")
script = ExtResource("4_lbnof")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -40.0
grow_horizontal = 0
grow_vertical = 0
theme = ExtResource("1_22trs")
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
theme = ExtResource("1_22trs")
[node name="Gun Name" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_22trs")
text = "Gun Name"
horizontal_alignment = 2
[node name="Ammo" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme = ExtResource("1_22trs")
text = "XX - XX"
horizontal_alignment = 1

View File

@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="First Person Test" config/name="First Person Test"
run/main_scene="res://scenes/asset_checker.tscn" run/main_scene="res://assets/blockout_2.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=47 format=4 uid="uid://f7e0v1r6ra6c"] [gd_scene load_steps=48 format=4 uid="uid://f7e0v1r6ra6c"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_saj4q"] [ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_saj4q"]
[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_ntm2q"] [ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_ntm2q"]
@@ -44,6 +44,9 @@ glow_enabled = true
adjustment_brightness = 1.1 adjustment_brightness = 1.1
adjustment_contrast = 1.1 adjustment_contrast = 1.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mianr"]
albedo_color = Color(0.323355, 0.462817, 0.242752, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o45vq"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o45vq"]
resource_name = "rat1" resource_name = "rat1"
cull_mode = 2 cull_mode = 2
@@ -302,7 +305,6 @@ shadow_mesh = SubResource("ArrayMesh_7g1e1")
[node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")] [node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_saj4q") script = ExtResource("1_saj4q")
load_save = false
player = NodePath("Player") player = NodePath("Player")
gun_1 = ExtResource("2_ntm2q") gun_1 = ExtResource("2_ntm2q")
gun_2 = ExtResource("12_d3sh8") gun_2 = ExtResource("12_d3sh8")
@@ -323,7 +325,7 @@ size = Vector3(67.0812, 9.96426, 50)
[node name="CSGBox3D4" type="CSGBox3D" parent="."] [node name="CSGBox3D4" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.9842, -0.514714, -14.2135) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.9842, -0.514714, -14.2135)
material_override = ExtResource("3_pecld") material_override = SubResource("StandardMaterial3D_mianr")
use_collision = true use_collision = true
collision_layer = 257 collision_layer = 257
collision_mask = 257 collision_mask = 257

View File

@@ -18,4 +18,5 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
text = str(player.gun.gun_name) + "\n Ammo: " + str(level_control.ammo_current[level_control.current_gun_index]) +" " + str(level_control.ammo_reserve[level_control.current_gun_index]) pass
#text = str(player.gun.gun_name) + "\n Ammo: " + str(level_control.ammo_current[level_control.current_gun_index]) +" " + str(level_control.ammo_reserve[level_control.current_gun_index])

View File

@@ -183,7 +183,7 @@ func die():
player.toggle_hud(true) player.toggle_hud(true)
player.gun.visible = false player.gun.visible = false
player.health_indicator.color = Color(0.471, 0, 0, 0) player.health_indicator.color = Color(0.471, 0, 0, 0)
player.crosshair.visible = false
func pickup_spawn(): func pickup_spawn():

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@@ -18,4 +18,5 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
text = "health " + str(clamp(level_control.health,0,100))+ "\n$" + str(int(level_control.money)) + "\nStamina: " + str(int((player.remaining_stamina/player.MAX_STAMINA)*100)) + "%" pass
#text = "health " + str(clamp(level_control.health,0,100))+ "\n$" + str(int(level_control.money)) + "\nStamina: " + str(int((player.remaining_stamina/player.MAX_STAMINA)*100)) + "%"

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@@ -10,6 +10,7 @@ var cycle_count
@export var gun_name : String @export var gun_name : String
@export_enum("Auto", "Single", "Burst") var fire_mode: int @export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98 @export var fov_zoom_amt = .98
@export var ads : bool = false
@export var recoil_amount : Vector3 = Vector3(.2,0,0) @export var recoil_amount : Vector3 = Vector3(.2,0,0)
@export var spread : Vector3 = Vector3(1,1,1) @export var spread : Vector3 = Vector3(1,1,1)
@export var kick_amount : float = 5 @export var kick_amount : float = 5

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@@ -39,9 +39,6 @@ func _ready():
#set FOV #set FOV
camera.fov = respawn_fov camera.fov = respawn_fov
level_control.player.ammo_counter.visible = false
level_control.player.stamina_counter.visible = false
#start timer #start timer
timer.start(.3) timer.start(.3)

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@@ -6,6 +6,7 @@ extends Node3D
@export_enum("Auto", "Single", "Burst") var fire_mode: int @export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var hitscan_enabled : bool = false @export var hitscan_enabled : bool = false
@export var fov_zoom_amt = .98 @export var fov_zoom_amt = .98
@export var ads : bool = false
@export var recoil_amount : Vector3 = Vector3(.2,.05,.05) @export var recoil_amount : Vector3 = Vector3(.2,.05,.05)
@export var kick_amount : float = .1 @export var kick_amount : float = .1
@export var max_ammo = 15 @export var max_ammo = 15

31
scripts/hud.gd Normal file
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@@ -0,0 +1,31 @@
extends Control
@onready var level_control = get_tree().current_scene
@onready var player = level_control.player
@onready var stamina_bar: TextureProgressBar = $StaminaBar
@onready var health_bar: ProgressBar = $LeftMargin/HealthBar
@onready var gun_name: Label = $"MarginContainer/VBoxContainer/Gun Name"
@onready var ammo: Label = $MarginContainer/VBoxContainer/Ammo
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
health_bar.max_value = level_control.start_health
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
player = level_control.player
if player != null:
health_bar.value = level_control.health
if player.remaining_stamina/player.MAX_STAMINA >= .99:
stamina_bar.visible = false
else:
stamina_bar.visible = true
stamina_bar.value = player.remaining_stamina
ammo.text = str(level_control.ammo_current[level_control.current_gun_index]) +" - " + str(level_control.ammo_reserve[level_control.current_gun_index])
if player.gun != null:
gun_name.text = player.gun.gun_name
else:
gun_name.visible = false

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@@ -5,6 +5,7 @@ var start_rotation
var random_spread_start var random_spread_start
var cycle_count_start var cycle_count_start
var cycle_count var cycle_count
var ads = false
@export_group("Gun Feel") @export_group("Gun Feel")
@export var gun_name : String @export var gun_name : String

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@@ -20,7 +20,7 @@ var reserve_ammo
## SAVE DATA PATHS ## SAVE DATA PATHS
var persistent_save_path = "user://persistent_data.save" var persistent_save_path = "user://persistent_data.save"
var game_save_path = "user://game_save_data.save" var game_save_path = "user://gamesave.save"
func _ready() -> void: func _ready() -> void:
if player_deaths == null: if player_deaths == null:
@@ -76,8 +76,6 @@ func save_game_data():
reserve_ammo = level_control.ammo_reserve reserve_ammo = level_control.ammo_reserve
#SAVE DATA #SAVE DATA
file.store_var(player_loc)
file.store_var(player_rot)
file.store_var(player_health) file.store_var(player_health)
file.store_var(player_money) file.store_var(player_money)
file.store_var(held_guns) file.store_var(held_guns)
@@ -126,8 +124,6 @@ func load_save_game_data():
#GET DATA #GET DATA
if !data_cleared: if !data_cleared:
player_loc = file.get_var()
player_rot = file.get_var()
player_health = file.get_var() player_health = file.get_var()
player_money = file.get_var() player_money = file.get_var()
var held_guns_encoded = file.get_var() var held_guns_encoded = file.get_var()
@@ -137,7 +133,7 @@ func load_save_game_data():
reserve_ammo = file.get_var() reserve_ammo = file.get_var()
var current_nodes = get_tree().get_nodes_in_group("persist") var current_nodes = get_tree().get_nodes_in_group("persist")
for i in current_nodes: for i in current_nodes:
if i.get_class() == "CharacterBody3D": if i.is_in_group("enemy"):
i.quiet_remove() i.quiet_remove()
else: else:
i.queue_free() i.queue_free()
@@ -151,13 +147,17 @@ func load_save_game_data():
continue continue
var node_data = json.data var node_data = json.data
var new_object = load(node_data["filename"]).instantiate() var new_object = load(node_data["filename"]).instantiate()
print("NEW OBJECT : ",new_object)
get_node(node_data["parent"]).add_child(new_object) get_node(node_data["parent"]).add_child(new_object)
#apply transform if available
if node_data["pos_x"] != null: if node_data["pos_x"] != null:
new_object.position = Vector3(node_data["pos_x"],node_data["pos_y"],node_data["pos_z"]) new_object.position = Vector3(node_data["pos_x"],node_data["pos_y"],node_data["pos_z"])
if node_data["rot_x"] != null: if node_data["rot_x"] != null:
new_object.rotation = Vector3(node_data["rot_x"],node_data["rot_y"],node_data["rot_z"]) new_object.rotation = Vector3(node_data["rot_x"],node_data["rot_y"],node_data["rot_z"])
print("NEW OBJECT PLACED AT ", new_object.position)
#apply other save data
for i in node_data.keys(): for i in node_data.keys():
if i == "filename" or i == "pos_x" or i == "pos_y" or i == "pos_z": if i == "filename" or i == "pos_x" or i == "pos_y" or i == "pos_z":
continue continue
@@ -165,14 +165,13 @@ func load_save_game_data():
#APPLY DATA #APPLY DATA
player.global_position = player_loc
player.global_rotation = player_rot
level_control.health = player_health level_control.health = player_health
level_control.money = player_money level_control.money = player_money
level_control.held_guns = held_guns level_control.held_guns = held_guns
if player.gun: if player.gun:
player.gun.queue_free() player.gun.queue_free()
level_control.gun_spawn(current_gun) if current_gun != null:
level_control.gun_spawn(current_gun)
level_control.ammo_current = current_ammo level_control.ammo_current = current_ammo
level_control.ammo_reserve = reserve_ammo level_control.ammo_reserve = reserve_ammo

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@@ -5,6 +5,7 @@ extends Node3D
@export var gun_name : String @export var gun_name : String
@export_enum("Auto", "Single", "Burst") var fire_mode: int @export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var hitscan_enabled : bool = false @export var hitscan_enabled : bool = false
@export var ads : bool = false
@export var fov_zoom_amt = .98 @export var fov_zoom_amt = .98
@export var recoil_amount : Vector3 = Vector3(.2,.05,.05) @export var recoil_amount : Vector3 = Vector3(.2,.05,.05)
@export var kick_amount : float = .1 @export var kick_amount : float = .1