Added player save function to "persistent" tag, added UI elements

This commit is contained in:
Derek
2024-12-08 16:08:43 -06:00
parent 3938e53eed
commit f61807a572
24 changed files with 5945 additions and 192 deletions

View File

@@ -18,4 +18,5 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
text = str(player.gun.gun_name) + "\n Ammo: " + str(level_control.ammo_current[level_control.current_gun_index]) +" " + str(level_control.ammo_reserve[level_control.current_gun_index])
pass
#text = str(player.gun.gun_name) + "\n Ammo: " + str(level_control.ammo_current[level_control.current_gun_index]) +" " + str(level_control.ammo_reserve[level_control.current_gun_index])