Added player save function to "persistent" tag, added UI elements
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=47 format=4 uid="uid://f7e0v1r6ra6c"]
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[gd_scene load_steps=48 format=4 uid="uid://f7e0v1r6ra6c"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_saj4q"]
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[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_ntm2q"]
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@@ -44,6 +44,9 @@ glow_enabled = true
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adjustment_brightness = 1.1
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adjustment_contrast = 1.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mianr"]
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albedo_color = Color(0.323355, 0.462817, 0.242752, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o45vq"]
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resource_name = "rat1"
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cull_mode = 2
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@@ -302,7 +305,6 @@ shadow_mesh = SubResource("ArrayMesh_7g1e1")
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[node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_saj4q")
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load_save = false
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player = NodePath("Player")
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gun_1 = ExtResource("2_ntm2q")
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gun_2 = ExtResource("12_d3sh8")
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@@ -323,7 +325,7 @@ size = Vector3(67.0812, 9.96426, 50)
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[node name="CSGBox3D4" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.9842, -0.514714, -14.2135)
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material_override = ExtResource("3_pecld")
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material_override = SubResource("StandardMaterial3D_mianr")
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use_collision = true
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collision_layer = 257
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collision_mask = 257
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