Added player save function to "persistent" tag, added UI elements

This commit is contained in:
Derek
2024-12-08 16:08:43 -06:00
parent 3938e53eed
commit f61807a572
24 changed files with 5945 additions and 192 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=47 format=4 uid="uid://f7e0v1r6ra6c"]
[gd_scene load_steps=48 format=4 uid="uid://f7e0v1r6ra6c"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_saj4q"]
[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_ntm2q"]
@@ -44,6 +44,9 @@ glow_enabled = true
adjustment_brightness = 1.1
adjustment_contrast = 1.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mianr"]
albedo_color = Color(0.323355, 0.462817, 0.242752, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o45vq"]
resource_name = "rat1"
cull_mode = 2
@@ -302,7 +305,6 @@ shadow_mesh = SubResource("ArrayMesh_7g1e1")
[node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_saj4q")
load_save = false
player = NodePath("Player")
gun_1 = ExtResource("2_ntm2q")
gun_2 = ExtResource("12_d3sh8")
@@ -323,7 +325,7 @@ size = Vector3(67.0812, 9.96426, 50)
[node name="CSGBox3D4" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.9842, -0.514714, -14.2135)
material_override = ExtResource("3_pecld")
material_override = SubResource("StandardMaterial3D_mianr")
use_collision = true
collision_layer = 257
collision_mask = 257