Added player save function to "persistent" tag, added UI elements
This commit is contained in:
@@ -37,6 +37,6 @@ shadow_mesh = SubResource("ArrayMesh_incmo")
|
||||
[node name="Grass1" type="Node3D"]
|
||||
|
||||
[node name="Plane" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(-1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0.303801)
|
||||
transform = Transform3D(-1, 0, 0, 0, 4.37114e-08, -1, 0, 1, 4.37114e-08, 0, 0, 0.303801)
|
||||
mesh = SubResource("ArrayMesh_8s5ol")
|
||||
skeleton = NodePath("")
|
||||
|
||||
Reference in New Issue
Block a user