gun folding seems mostly fixed

This commit is contained in:
derek
2024-10-01 15:21:32 -05:00
parent 291e27904b
commit f581d6f668
2 changed files with 20 additions and 13 deletions

View File

@@ -36,8 +36,8 @@ var cycle_count
@export var audio_empty : Node
@export var audio_reload : Node
@onready var player = $"../../../../"
@onready var level_control = $"../../../../../"
@onready var player = get_tree().current_scene.player
@onready var level_control = get_tree().current_scene
@onready var ammo_current
var rng = RandomNumberGenerator.new()
var gun_index
@@ -46,8 +46,6 @@ var ammo_reserve
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = self.position
start_rotation = self.rotation
random_spread_start = random_spread_amt
ammo_current = level_control.ammo_current[gun_index]