gun folding seems mostly fixed
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@@ -36,8 +36,8 @@ var cycle_count
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@export var audio_empty : Node
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@export var audio_reload : Node
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@onready var player = $"../../../../"
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@onready var level_control = $"../../../../../"
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@onready var player = get_tree().current_scene.player
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@onready var level_control = get_tree().current_scene
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@onready var ammo_current
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var rng = RandomNumberGenerator.new()
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var gun_index
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@@ -46,8 +46,6 @@ var ammo_reserve
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# Called when the node enters the scene tree for the first time.
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func _ready():
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start_position = self.position
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start_rotation = self.rotation
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random_spread_start = random_spread_amt
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ammo_current = level_control.ammo_current[gun_index]
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