Added slight weapon bounce, and more machete tweaks
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=4 uid="uid://bshuvj6xeaiiq"]
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[gd_scene load_steps=26 format=4 uid="uid://bshuvj6xeaiiq"]
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[ext_resource type="Script" path="res://scripts/melee_weapon.gd" id="1_afuhq"]
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[ext_resource type="Texture2D" uid="uid://dtjnn8f8165dg" path="res://assets/Models/SubstancePainterTest/machete.blade_BaseColor.png" id="1_n1eld"]
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@@ -131,6 +131,24 @@ tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array()
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[sub_resource type="Animation" id="Animation_8gebu"]
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resource_name = "inspect"
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length = 3.0
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tracks/0/type = "position_3d"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MacheteHandle")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.5, 1, -0.264724, 0, -0.0729126, 0.866667, 1, -0.264724, -0.0190706, -0.0729126, 1.8, 1, -0.264724, 0.259574, -0.0729126, 2.4, 1, -0.264724, 0.311364, -0.0729126, 3, 1, 0, 0, 0)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MacheteHandle")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.5, 1, -0.240367, 0.179593, 0.368453, 0.879893, 0.866667, 1, -0.234693, 0.195898, 0.397912, 0.864991, 1.8, 1, 0.685914, -0.47533, 0.516472, 0.191937, 2.4, 1, 0.663875, -0.432926, 0.605089, 0.0755786, 3, 1, 0, 0, 0, 1)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_t3joi"]
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random_pitch = 1.1
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random_volume_offset_db = 2.0
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@@ -239,6 +257,7 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_gmno4"]
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_data = {
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"RESET": SubResource("Animation_bmneo"),
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"inspect": SubResource("Animation_8gebu"),
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"shoot": SubResource("Animation_0mcf4"),
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"swap_in": SubResource("Animation_xlf2w"),
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"swap_out": SubResource("Animation_u7d31")
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