doors are now assigned via door script
This commit is contained in:
@@ -1943,9 +1943,8 @@ transform = Transform3D(0.015, -7.86969e-07, 2.74274e-07, 7.86945e-07, 0.015, 1.
|
||||
mesh = SubResource("ArrayMesh_dt3jf")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="Switch 1" type="Node" parent="." node_paths=PackedStringArray("door")]
|
||||
[node name="Switch 1" type="Node" parent="."]
|
||||
script = ExtResource("32_dncpy")
|
||||
door = NodePath("Door1")
|
||||
|
||||
[node name="Door1" type="MeshInstance3D" parent="Switch 1" node_paths=PackedStringArray("anim_player")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 28.5934, 14.0814)
|
||||
|
||||
Reference in New Issue
Block a user