more fixes to machete but not working yet

This commit is contained in:
Derek
2025-01-27 19:52:52 -06:00
parent 61dad77f04
commit f49e17a908
7 changed files with 198 additions and 70 deletions

View File

@@ -0,0 +1,15 @@
extends Area3D
var bullet_damage
@onready var machete: Node3D = $"../.."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
bullet_damage = machete.bullet_damage
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass