more fixes to machete but not working yet
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15
scripts/melee_collision.gd
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15
scripts/melee_collision.gd
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@@ -0,0 +1,15 @@
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extends Area3D
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var bullet_damage
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@onready var machete: Node3D = $"../.."
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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bullet_damage = machete.bullet_damage
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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