updated jump pad
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@@ -200,7 +200,6 @@ func die():
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queue_free()
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func quiet_remove():
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get_parent().enemies.erase(self)
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queue_free()
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func drop_loot(number_of_drops):
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@@ -252,3 +251,6 @@ func save():
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func _on_area_3d_body_entered(body: Node3D) -> void:
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pass # Replace with function body.
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func _exit_tree() -> void:
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get_parent().enemies.erase(self)
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