ammo consistent between states, enemy will reload automatically if low but not depleted

This commit is contained in:
derek
2025-04-25 14:25:16 -05:00
parent 56ecad377e
commit f0ec7bc953
5 changed files with 38 additions and 11 deletions

View File

@@ -17,6 +17,7 @@ func Enter():
func Exit():
super()
enemy.ammo = enemy.max_ammo
enemy.servo_single.play()
func update_waypoint():