ammo consistent between states, enemy will reload automatically if low but not depleted
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@@ -571,7 +571,6 @@ collision_mask = 16
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shape = SubResource("CapsuleShape3D_om0ey")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0294009, 0)
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shape = SubResource("CapsuleShape3D_om0ey")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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