ammo consistent between states, enemy will reload automatically if low but not depleted

This commit is contained in:
derek
2025-04-25 14:25:16 -05:00
parent 56ecad377e
commit f0ec7bc953
5 changed files with 38 additions and 11 deletions

View File

@@ -571,7 +571,6 @@ collision_mask = 16
shape = SubResource("CapsuleShape3D_om0ey")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0294009, 0)
shape = SubResource("CapsuleShape3D_om0ey")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]