highlights enemy and returns to player start location
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@@ -19,7 +19,6 @@ const MAX_AV = 10
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@onready var level_control = get_tree().current_scene
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@onready var nav_agent = $NavigationAgent3D
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#@onready var target = $body/target
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@onready var movement_shape = $MovementShape
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@onready var barrel_1 = $TurretLook/Turret/Barrel1
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@onready var barrel_2 = $TurretLook/Turret/Barrel2
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@@ -32,11 +31,22 @@ const MAX_AV = 10
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@onready var spider_look_next = $SpiderLookNext
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@onready var body = $body
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@onready var audio_fire = $AUIDO/Fire
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@onready var turret = $TurretLook/Turret
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@onready var turret_material = turret.get_surface_override_material(2)
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# OUTLINE MESHES
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@onready var turretoutline = $TurretLook/Turret/turretoutline
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@onready var foot_1_outline = $body/leg1/foot1/foot1outline
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@onready var leg_1_outline = $body/leg1/leg1outline
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@onready var foot_2_outline = $body/leg2/foot2/foot2outline
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@onready var leg_2_outline = $body/leg2/leg2outline
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@onready var foot_3_outline = $body/leg3/foot3/foot3outline
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@onready var leg_3_outline = $body/leg3/leg3outline
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@onready var foot_4_outline = $body/leg4/foot4/foot4outline
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@onready var leg_4_outline = $body/leg4/leg4outline
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@onready var bodyoutline = $body/bodyoutline
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@export var stamina : Resource
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@export var ammo : Resource
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@export var money : Resource
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@@ -44,6 +54,18 @@ const MAX_AV = 10
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@export var die_particles : Resource
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@onready var turret_look = $TurretLook
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@onready var outline_meshes = [$TurretLook/Turret/turretoutline,
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$body/leg1/foot1/foot1outline,
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$body/leg1/leg1outline,
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$body/leg2/foot2/foot2outline,
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$body/leg2/leg2outline,
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$body/leg3/foot3/foot3outline,
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$body/leg3/leg3outline,
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$body/leg4/foot4/foot4outline,
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$body/leg4/leg4outline,
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$body/bodyoutline]
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var gravity = 9.8
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var particlespawn
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var rng = RandomNumberGenerator.new()
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@@ -65,6 +87,7 @@ func _ready():
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await get_tree().create_timer(random_time).timeout
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postfire_timer.start()
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func _process(delta):
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# Navigation
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