highlights enemy and returns to player start location

This commit is contained in:
Derek
2024-08-06 23:34:58 -05:00
parent f8b0cc2964
commit f02c106fe3
9 changed files with 304 additions and 41 deletions

View File

@@ -1,11 +1,24 @@
[gd_scene load_steps=2 format=3 uid="uid://by7qyyhyurlw"]
[gd_scene load_steps=3 format=3 uid="uid://by7qyyhyurlw"]
[ext_resource type="Script" path="res://scripts/dead_cam.gd" id="1_qxtd8"]
[node name="DeadCam" type="Node3D"]
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_ybt8m"]
dof_blur_far_enabled = true
dof_blur_far_distance = 7.0
dof_blur_far_transition = 10.0
dof_blur_near_enabled = true
[node name="DeadCam" type="Node3D" groups=["spawned"]]
script = ExtResource("1_qxtd8")
[node name="Camera3D" type="Camera3D" parent="."]
attributes = SubResource("CameraAttributesPractical_ybt8m")
[node name="LookRay" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, -1)
[node name="Timer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]