fixed camera lock bug and item steps are mostly working
This commit is contained in:
@@ -32,14 +32,11 @@ func _physics_process(delta):
|
||||
position = lerp(position, player.item_holder.global_position, 25 * delta)
|
||||
|
||||
if abs(position - player.item_holder.global_position) < Vector3(.5,.5,.5):
|
||||
await get_tree().create_timer(3).timeout
|
||||
pick_up = true
|
||||
await get_tree().create_timer(2).timeout
|
||||
position = lerp(position, player.camera.global_position, .01 * delta)
|
||||
await get_tree().create_timer(.01).timeout
|
||||
picked_up()
|
||||
|
||||
if pick_up:
|
||||
position = lerp(position, player.camera.global_position, 5 * delta)
|
||||
if abs(global_position - player.camera.global_position) < Vector3(.5,.5,.5):
|
||||
pickupable = true
|
||||
|
||||
|
||||
func picked_up():
|
||||
player.pickup_sound.pitch_scale = 1 + randf_range(-.3,.3)
|
||||
|
||||
Reference in New Issue
Block a user