fixed melee collision being enabled at start
This commit is contained in:
@@ -42,6 +42,9 @@ var cycle_count
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
|
||||
if melee_collision_shape != null:
|
||||
melee_collision_shape.disabled = true
|
||||
|
||||
if weapon_info.weapon_type != 1:
|
||||
casings_chamber_last = weapon_info.max_ammo
|
||||
|
||||
|
||||
Reference in New Issue
Block a user