added temporary sounds and tweaked rocket/explosion
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@@ -1,12 +1,12 @@
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extends Node3D
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@onready var die_particles = $dieParticles
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@onready var audio_die = $Audio/Die
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@export var audio_explode : Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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die_particles.emitting = true
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audio_die.play()
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audio_explode.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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