added temporary sounds and tweaked rocket/explosion

This commit is contained in:
derek
2024-08-01 13:19:19 -05:00
parent e4129d7fb7
commit ef85bb8422
10 changed files with 63 additions and 10 deletions

View File

@@ -1,12 +1,12 @@
extends Node3D
@onready var die_particles = $dieParticles
@onready var audio_die = $Audio/Die
@export var audio_explode : Node
# Called when the node enters the scene tree for the first time.
func _ready():
die_particles.emitting = true
audio_die.play()
audio_explode.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):