added temporary sounds and tweaked rocket/explosion
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://6p7d7txcox7i"]
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[ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_ssw3i"]
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[ext_resource type="AudioStream" uid="uid://wd061pl0d7rl" path="res://assets/Audio/deep-low-explosion-SBA-300054677.wav" id="5_awm3r"]
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[ext_resource type="AudioStream" uid="uid://bw7biwaysbxik" path="res://assets/Audio/explosion-1-SBA-300286280.wav" id="2_thnqf"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1gej"]
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albedo_color = Color(0.586219, 0.0370184, 0.140967, 1)
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@@ -33,8 +33,9 @@ hue_variation_curve = SubResource("CurveTexture_7652j")
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[sub_resource type="Skin" id="Skin_v2ayh"]
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[node name="rocketexplosion" type="Node3D"]
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[node name="rocketexplosion" type="Node3D" node_paths=PackedStringArray("audio_explode")]
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script = ExtResource("1_ssw3i")
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audio_explode = NodePath("Audio/Explosion")
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[node name="dieParticles" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17952, 0)
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@@ -53,6 +54,6 @@ draw_skin = SubResource("Skin_v2ayh")
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[node name="Audio" type="Node3D" parent="."]
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[node name="Die" type="AudioStreamPlayer3D" parent="Audio"]
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stream = ExtResource("5_awm3r")
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[node name="Explosion" type="AudioStreamPlayer3D" parent="Audio"]
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stream = ExtResource("2_thnqf")
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volume_db = 10.0
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