added temporary sounds and tweaked rocket/explosion
This commit is contained in:
@@ -92,4 +92,9 @@ collision_mask = 7
|
||||
[node name="radiusShape" type="CollisionShape3D" parent="BlastRadius"]
|
||||
shape = SubResource("SphereShape3D_vdo7n")
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00975949, 0.807021)
|
||||
light_color = Color(1, 1, 0.466667, 1)
|
||||
light_energy = 2.0
|
||||
|
||||
[connection signal="body_shape_entered" from="." to="." method="_on_body_shape_entered"]
|
||||
|
||||
Reference in New Issue
Block a user