more hud work

This commit is contained in:
derek
2024-12-13 15:20:17 -06:00
parent 9bb5332ba6
commit ec75bffb70
29 changed files with 178 additions and 81 deletions

View File

@@ -5,6 +5,9 @@ extends StaticBody3D
@export var ammo_amount = 20
@onready var jump_sound = $JumpSound
var can_jump = false
var player
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
@@ -12,14 +15,17 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
if can_jump:
if Input.is_action_just_pressed("jump"):
player.velocity.y = jump_amount
jump_sound.play()
func _on_area_3d_body_entered(body):
if body.is_in_group("player"):
body.velocity.y = jump_amount
jump_sound.play()
if body.ammo < body.gun.max_ammo + ammo_amount:
body.ammo += ammo_amount
if stamina_replenish == true:
body.remaining_stamina = body.MAX_STAMINA
can_jump = true
player = body
func _on_area_3d_body_exited(body: Node3D) -> void:
if body.is_in_group("player"):
can_jump = false