more hud work
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@@ -5,10 +5,11 @@ resource_name = "star"
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transparency = 1
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blend_mode = 1
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cull_mode = 2
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albedo_color = Color(0.91, 0.73801, 0.3367, 0.654902)
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albedo_color = Color(0.91, 0.73801, 0.3367, 0.117647)
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roughness = 0.5
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emission_enabled = true
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emission = Color(0.91, 0.74256, 0.0728, 1)
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emission = Color(0.91, 0.77168, 0.2184, 1)
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emission_energy_multiplier = 5.0
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[sub_resource type="ArrayMesh" id="ArrayMesh_6tg4b"]
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_surfaces = [{
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@@ -44,6 +45,45 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_6tg4b")
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[sub_resource type="Animation" id="Animation_fj2ge"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("StarRotate:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 5.65487, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("StarRotate/Odds:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0.2, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("StarRotate/Evens:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_s5evp"]
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resource_name = "stunned"
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length = 2.0
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@@ -85,45 +125,6 @@ tracks/2/keys = {
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"values": [Vector3(0, 0, 0), Vector3(0, 0.2, 0), Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_fj2ge"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("StarRotate:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 5.65487, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("StarRotate/Odds:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0.2, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("StarRotate/Evens:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7fuec"]
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_data = {
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"RESET": SubResource("Animation_fj2ge"),
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@@ -133,7 +134,7 @@ _data = {
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[node name="StunnedStars" type="Node3D"]
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[node name="StarRotate" type="Node3D" parent="."]
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transform = Transform3D(0.809017, 0, -0.587785, 0, 1, 0, 0.587785, 0, 0.809017, 0, 0, 0)
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transform = Transform3D(0.809019, 0, -0.587783, 0, 1, 0, 0.587783, 0, 0.809019, 0, 0, 0)
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[node name="Odds" type="Node3D" parent="StarRotate"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
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