more hud work
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@@ -125,6 +125,7 @@ size = Vector2(3, 3)
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orientation = 2
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[node name="Oildrum1" type="RigidBody3D" groups=["leak"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.725629, 0)
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collision_layer = 32
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collision_mask = 253
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mass = 10.0
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