hide hud on pause and dead camera

This commit is contained in:
derek
2024-10-31 15:20:49 -05:00
parent 1b55bb993d
commit ec63e57c62
8 changed files with 104 additions and 55 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=27 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
@@ -17,6 +17,7 @@
[ext_resource type="AudioStream" uid="uid://cwre1dq8gsvbg" path="res://assets/Audio/Foley Sports/Boxing/Gloves Block Intense.wav" id="12_qhd01"]
[ext_resource type="PackedScene" uid="uid://cfbwx2fsdp0b3" path="res://pause_menu.tscn" id="13_xrfwr"]
[ext_resource type="AudioStream" uid="uid://t50i483xmj3a" path="res://assets/Audio/Weapons/toy-click-spin-SBA-300071143.wav" id="14_pnsbm"]
[ext_resource type="Shader" path="res://assets/crtTest.gdshader" id="14_v5svg"]
[ext_resource type="AudioStream" uid="uid://c1e6vr2hndho7" path="res://assets/Audio/Weapons/Misc (Ammo Boxes, Holsters, Etc)/Kydex Unholster 002.wav" id="17_1fyjm"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_l5ga0"]
@@ -34,6 +35,30 @@ font_size = 115
shadow_size = 16
shadow_color = Color(0, 0, 0, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
shader = ExtResource("14_v5svg")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.025
shader_parameter/scanlines_width = 0.315
shader_parameter/grille_opacity = 0.1
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/pixelate = false
shader_parameter/roll = false
shader_parameter/roll_speed = 1.165
shader_parameter/roll_size = 38.883
shader_parameter/roll_variation = 1.8
shader_parameter/distort_intensity = 0.0
shader_parameter/noise_opacity = 0.0
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.035
shader_parameter/aberration = 0.00500005
shader_parameter/brightness = 1.4
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.0
shader_parameter/clip_warp = true
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.235
[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
size = Vector3(3, 3.58057, 3)
@@ -95,7 +120,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.437954, -1)
stream = ExtResource("14_pnsbm")
volume_db = 2.0
[node name="AmmoCounter" type="Label" parent="Head/Recoil/Camera3D"]
[node name="AmmoCounter" type="Label" parent="Head/Recoil/Camera3D" groups=["hud"]]
offset_right = 3840.0
offset_bottom = 2160.0
size_flags_horizontal = 3
@@ -107,7 +132,7 @@ vertical_alignment = 2
script = ExtResource("4_8cy44")
padding_amount = 0.025
[node name="StaminaCounter" type="Label" parent="Head/Recoil/Camera3D"]
[node name="StaminaCounter" type="Label" parent="Head/Recoil/Camera3D" groups=["hud"]]
offset_right = 3440.0
offset_bottom = 1440.0
size_flags_horizontal = 3
@@ -126,7 +151,7 @@ hit_back_faces = false
[node name="AudioListener3D" type="AudioListener3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
[node name="Crosshair" type="TextureRect" parent="Head/Recoil/Camera3D"]
[node name="Crosshair" type="TextureRect" parent="Head/Recoil/Camera3D" groups=["hud"]]
offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("6_5m60e")
@@ -162,6 +187,12 @@ visible = false
offset_right = 0.0
offset_bottom = 0.0
[node name="crtFilter" type="ColorRect" parent="Head/Recoil/Camera3D"]
visible = false
material = SubResource("ShaderMaterial_ubnx7")
offset_right = 3840.0
offset_bottom = 2160.0
[node name="pick_up_detection" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16