added chest and chest spawners but they don't always show up?

This commit is contained in:
Derek
2025-03-02 22:17:04 -06:00
parent dc7ecf83ee
commit ea68629594
71 changed files with 3127 additions and 98 deletions

View File

@@ -15,9 +15,11 @@ class_name level
@onready var crown = preload("res://assets/crown.tscn")
var dead_player = preload("res://assets/dead_cam.tscn")
const DEAD_ANNOUNCE = preload("res://assets/dead_announce.tscn")
const CHEST_1 = preload("res://chest1.tscn")
var level_name
var paused = false
var chest_spawners = []
var pickups = []
var keys = []
@@ -32,6 +34,7 @@ var respawn_cam_rotation
var respawn_rot
var engine_time_scale_cache : float = 1.0
# Called when the node enters the scene tree for the first time.
func _ready():
level_name = self.get_name()
@@ -72,7 +75,7 @@ func _ready():
#global randomize function
randomize()
#clear spawned in objects
for node in get_tree().get_nodes_in_group("spawned"):
node.queue_free()
@@ -82,6 +85,23 @@ func _ready():
enemy_hiveminds.append(node)
#count starting enemies
enemy_count()
chest_spawners = get_tree().get_nodes_in_group("chest_spawner")
if chest_spawners.size() > 0:
for i in chest_spawners:
i.visible = false
var number_chests = randi_range(1,gamemode.max_number_of_chests)
while number_chests > 0:
var chest_loc = chest_spawners.pick_random()
var instance_chest = CHEST_1.instantiate()
print("SPAWNING CHEST AT : ",chest_loc.name)
instance_chest.global_position = chest_loc.global_position
instance_chest.global_rotation = chest_loc.global_rotation
get_tree().current_scene.add_child(instance_chest)
number_chests -= 1
func refresh_scene():
GameGlobals.health = gamemode.start_health