added chest and chest spawners but they don't always show up?

This commit is contained in:
Derek
2025-03-02 22:17:04 -06:00
parent dc7ecf83ee
commit ea68629594
71 changed files with 3127 additions and 98 deletions

View File

@@ -0,0 +1,8 @@
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load_path = "res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.s3tc.ctex"
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albedo_texture = SubResource("CompressedTexture2D_iw0bh")
uv1_triplanar = true

View File

@@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dlkbtp427qn8a"
path="res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.ctex"
path.s3tc="res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/materials/prototype/textures/Prototype Textures/Orange/texture_06.png"
dest_files=["res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.ctex"]
dest_files=["res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0