added chest and chest spawners but they don't always show up?
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8
assets/materials/prototype/prototype_orange.tres
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8
assets/materials/prototype/prototype_orange.tres
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@@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://tvyunfk6vvya"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_iw0bh"]
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load_path = "res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.s3tc.ctex"
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[resource]
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albedo_texture = SubResource("CompressedTexture2D_iw0bh")
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uv1_triplanar = true
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@@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dlkbtp427qn8a"
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path="res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.ctex"
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path.s3tc="res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/materials/prototype/textures/Prototype Textures/Orange/texture_06.png"
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dest_files=["res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.ctex"]
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dest_files=["res://.godot/imported/texture_06.png-deecd739de83df5688823717c34a3998.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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