added chest and chest spawners but they don't always show up?

This commit is contained in:
Derek
2025-03-02 22:17:04 -06:00
parent dc7ecf83ee
commit ea68629594
71 changed files with 3127 additions and 98 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://sa1d1rftyn87"]
[gd_scene load_steps=20 format=3 uid="uid://sa1d1rftyn87"]
[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_haaol"]
[ext_resource type="PackedScene" uid="uid://dpootbr7qgac1" path="res://Tools/playlist_generator.tscn" id="2_2rg1o"]
@@ -6,9 +6,9 @@
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="2_ac165"]
[ext_resource type="Shader" path="res://assets/crtTest.gdshader" id="2_hyw7c"]
[ext_resource type="Script" path="res://gamemode.gd" id="4_p0ng4"]
[ext_resource type="Script" path="res://level_resource.gd" id="4_p7b2e"]
[ext_resource type="Theme" uid="uid://buma708jpxqrn" path="res://Clean_theme.tres" id="4_ydrbj"]
[ext_resource type="Resource" uid="uid://dn3t7wcoumlm3" path="res://GameModes/standard.tres" id="5_lv7ko"]
[ext_resource type="Resource" uid="uid://bs8yvpq65yh3w" path="res://GameModes/cookie_mode.tres" id="6_sxxvb"]
[ext_resource type="Shader" path="res://assets/Shaders/blur.gdshader" id="6_x75tm"]
[ext_resource type="Texture2D" uid="uid://bt6utik8unkxa" path="res://assets/Textures/ObjectTextures/money.png" id="7_ia0hc"]
[ext_resource type="Resource" uid="uid://u32xafejp3rq" path="res://GameModes/standard_stam_regen.tres" id="7_vm4j1"]
@@ -38,6 +38,26 @@ shader_parameter/clip_warp = true
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.235
[sub_resource type="Resource" id="Resource_3w5k4"]
script = ExtResource("4_p7b2e")
level_name = "Blockout 2"
level_path = "res://assets/blockout_2.tscn"
[sub_resource type="Resource" id="Resource_t5q6w"]
script = ExtResource("4_p7b2e")
level_name = "Test Level 2v2"
level_path = "res://scenes/test_level_2v2.tscn"
[sub_resource type="Resource" id="Resource_2pkld"]
script = ExtResource("4_p7b2e")
level_name = "Enemy Working Scene"
level_path = "res://scenes/enemy_working_scene.tscn"
[sub_resource type="Resource" id="Resource_hgnbd"]
script = ExtResource("4_p7b2e")
level_name = "Highwire"
level_path = "res://scenes/highwire.tscn"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_htvli"]
shader = ExtResource("6_x75tm")
shader_parameter/strength = 1.0
@@ -60,7 +80,8 @@ offset_bottom = 2160.0
[node name="PlaylistGenerator" parent="." instance=ExtResource("2_2rg1o")]
visible = false
layout_mode = 1
gamemodes_in_rotation = Array[ExtResource("4_p0ng4")]([ExtResource("5_lv7ko"), ExtResource("6_sxxvb"), ExtResource("7_vm4j1"), ExtResource("8_bexpg")])
maps_in_rotation = Array[ExtResource("4_p7b2e")]([SubResource("Resource_3w5k4"), SubResource("Resource_t5q6w"), SubResource("Resource_2pkld"), SubResource("Resource_hgnbd")])
gamemodes_in_rotation = Array[ExtResource("4_p0ng4")]([ExtResource("5_lv7ko"), ExtResource("7_vm4j1"), ExtResource("8_bexpg")])
levels_per_round = 4
[node name="MarginContainer" type="MarginContainer" parent="."]