more hivemind tweaks and added enemy counter to level manager

This commit is contained in:
Derek
2024-08-04 19:47:16 -05:00
parent 7b1e942249
commit ea5e72762f
7 changed files with 24 additions and 10 deletions

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cg42oc7ll2cnd"]
[ext_resource type="Script" path="res://scripts/EnemyHivemind1.gd" id="1_vdw54"]
[node name="EnemyHivemind" type="Node3D" groups=["enemy_hivemind"]]
script = ExtResource("1_vdw54")

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@@ -595,7 +595,6 @@ bullet = ExtResource("2_aew5r")
casing = ExtResource("3_e5ft5")
bullet_speed = 75
bullet_drop = 0.01
bullet_damage = 0
stamina = ExtResource("4_p0ci7")
ammo = ExtResource("5_k1lw4")
money = ExtResource("6_ihv2y")

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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="First Person Test"
run/main_scene="res://scenes/enemy_working_scene.tscn"
run/main_scene="res://scenes/test_level_2v2.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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@@ -1559,7 +1559,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -52.72
[node name="Building1" parent="." instance=ExtResource("38_jjm5k")]
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 30.5112, 0.0535234, 5.34559)
[node name="EnemyHivemind" type="Node3D" parent="."]
[node name="EnemyHivemind" type="Node3D" parent="." groups=["enemy_hivemind"]]
script = ExtResource("39_g18ck")
[node name="spider" parent="EnemyHivemind" instance=ExtResource("40_a0e3y")]

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@@ -13,6 +13,8 @@ var ammo_reserve = [0]
var guns_dict = {}
var current_gun_index
var particle_number = 0
var enemy_hiveminds = []
var remaining_enemies
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -35,9 +37,15 @@ func _ready():
current_gun_index = 0
gun_spawn(0)
#find enemy hiveminds
for node in get_tree().get_nodes_in_group("enemy_hivemind"):
enemy_hiveminds.append(node)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
for hivemind in enemy_hiveminds:
remaining_enemies = hivemind.minions.size()
print("remaining enemies: " + str(remaining_enemies))
func gun_spawn(index):
#loop around if scrolling past available guns

View File

@@ -38,7 +38,8 @@ func _process(delta):
position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
if ray.is_colliding() and ray.get_collider().is_in_group("player"):
if ray.is_colliding():
if ray.get_collider().is_in_group("player"):
var player = ray.get_collider()
player.level_control.health -= bullet_damage
player.hurt_audio.play()

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@@ -74,7 +74,7 @@ func _process(delta):
turret_look_next.look_at(player.global_position,Vector3.UP)
turret_look.rotation = lerp(turret_look.rotation,turret_look_next.rotation,delta * turret_look_speed)
distance_to_player = abs(self.global_position - player.global_position)
#distance_to_player = abs(self.global_position - player.global_position)
#apply gravity
if !is_on_floor():