testing, but also adding player state machine

This commit is contained in:
2025-06-10 20:55:53 -05:00
parent 3e75ddbff2
commit ea26c77a49
7 changed files with 141 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=37 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=38 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" uid="uid://csju024nerln6" path="res://scripts/StateMachine.gd" id="2_irwor"]
[ext_resource type="Script" uid="uid://s2nes6cthron" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"]
[ext_resource type="PackedScene" uid="uid://dqgtnykkbngem" path="res://assets/weapon_select.tscn" id="5_bvbcl"]
@@ -134,6 +135,9 @@ script = ExtResource("1_x7wms")
SENSITIVITY = 0.008
weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
[node name="States" type="Node" parent="."]
script = ExtResource("2_irwor")
[node name="HealthIndicator" type="ColorRect" parent="."]
material = SubResource("CanvasItemMaterial_l5ga0")
offset_right = 40.0