more tweaks to weapon script and revolvers
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@@ -11,9 +11,9 @@ class_name level
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@export var stamina_drop_enabled = true
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@export var money_drop_enabled = true
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@onready var item_pickup = preload("res://assets/item_pickup.tscn")
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@onready var crown = preload("res://assets/crown.tscn")
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var dead_player = preload("res://assets/dead_cam.tscn")
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const ITEM_PICKUP = preload("res://assets/item_pickup.tscn")
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const CROWN = preload("res://assets/crown.tscn")
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const DEAD_PLAYER = preload("res://assets/dead_cam.tscn")
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const DEAD_ANNOUNCE = preload("res://assets/dead_announce.tscn")
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const CHEST_1 = preload("res://chest1.tscn")
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@@ -65,7 +65,7 @@ func _ready():
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#Spawn Crown
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if GameGlobals.last_hit_path:
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var crown_spawn = crown.instantiate()
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var crown_spawn = CROWN.instantiate()
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var crown_target = get_node(GameGlobals.last_hit_path)
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if crown_target:
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crown_target.add_child(crown_spawn)
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@@ -174,7 +174,7 @@ func die():
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SaveLoad.save_user_data()
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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get_parent().add_child(deadmsg)
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var instance_dead = dead_player.instantiate()
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var instance_dead = DEAD_PLAYER.instantiate()
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instance_dead.global_position = player.camera.global_position
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instance_dead.transform.basis = player.global_transform.basis
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if last_hit != null:
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