more tweaks to weapon script and revolvers
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@@ -1356,7 +1356,7 @@ _data = {
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"swap_out": SubResource("Animation_nvmxj")
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}
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[node name="revolver1" type="Node3D" node_paths=PackedStringArray("anim_player", "barrel_ray", "audio_fire", "audio_empty", "audio_reload", "casing_array", "bullet_array", "chamber")]
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[node name="revolver1" type="Node3D" node_paths=PackedStringArray("anim_player", "barrel_ray", "audio_fire", "audio_empty", "audio_reload", "casing_array", "chamber")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0718293, 0)
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script = ExtResource("2_boy4r")
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weapon_info = ExtResource("3_oxh61")
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@@ -1365,8 +1365,7 @@ barrel_ray = NodePath("revolver1/RayCastBarrel")
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audio_fire = NodePath("Audio/Fire")
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audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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casing_array = [NodePath("revolver1/Chamber/RayCastCasing1"), NodePath("revolver1/Chamber/RayCastCasing2"), NodePath("revolver1/Chamber/RayCastCasing3"), NodePath("revolver1/Chamber/RayCastCasing4"), NodePath("revolver1/Chamber/RayCastCasing5"), NodePath("revolver1/Chamber/RayCastCasing6")]
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bullet_array = [NodePath("revolver1/Chamber/bullet"), NodePath("revolver1/Chamber/bullet_001"), NodePath("revolver1/Chamber/bullet_002"), NodePath("revolver1/Chamber/bullet_003"), NodePath("revolver1/Chamber/bullet_004"), NodePath("revolver1/Chamber/bullet_005")]
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casing_array = [NodePath("revolver1/Chamber/casing"), NodePath("revolver1/Chamber/casing_001"), NodePath("revolver1/Chamber/casing_002"), NodePath("revolver1/Chamber/casing_003"), NodePath("revolver1/Chamber/casing_004"), NodePath("revolver1/Chamber/casing_005")]
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chamber = NodePath("revolver1/Chamber")
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[node name="revolver1" type="MeshInstance3D" parent="."]
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@@ -1479,7 +1478,7 @@ mesh = SubResource("ArrayMesh_0w43n")
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skeleton = NodePath("")
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[node name="Trigger" type="MeshInstance3D" parent="revolver1"]
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transform = Transform3D(0.207537, -0.978227, 3.54117e-06, 0, -3.61999e-06, -1, 0.978227, 0.207537, -7.51281e-07, 0.226752, 0, -0.00209358)
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transform = Transform3D(0.207537, -0.978227, 4.27597e-08, 0, -4.37114e-08, -1, 0.978227, 0.207537, -9.07173e-09, 0.226752, 0, -0.00209358)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_ahftj")
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skeleton = NodePath("")
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