enemy reloads each bullet, added servo sound

This commit is contained in:
derek
2025-04-22 14:48:48 -05:00
parent 3a58b2f49d
commit e7fd5bd4b3
13 changed files with 230 additions and 52 deletions

View File

@@ -1,6 +1,7 @@
extends EnemyState
class_name EnemyIdle
@export var idle_speed : float = 1.5
var move_direction : Vector3
var scan_direction : float
@@ -19,11 +20,12 @@ func randomize_wander():
wander_time = randf_range(1,3)
func randomize_turret_scan():
scan_direction = randf_range(-TURRET_TURN_AMT,TURRET_TURN_AMT)
scan_time = randf_range(5,10)
scan_direction = -scan_direction
func _Enter():
func Enter():
super()
randomize_wander()
scan_direction = TURRET_TURN_AMT
func Update(delta: float):
if wander_time > 0:
@@ -42,12 +44,12 @@ func Physics_Update(delta : float):
var local_destination = destination - enemy.global_position
var direction = local_destination.normalized()
if enemy.global_position.distance_to(local_destination) > 1:
enemy.velocity = direction * move_speed
enemy.velocity = direction * idle_speed
enemy.spider_look_next.look_at(destination)
var look_target = enemy.spider_look_next.global_rotation.y
enemy.global_rotation.y = lerp(enemy.global_rotation.y,look_target,delta * 3)
enemy.turret_look.rotation.y = lerp(enemy.turret_look.rotation.y,deg_to_rad(scan_direction),delta)
enemy.turret_look.rotation.y = lerp(enemy.turret_look.rotation.y,enemy.spider_look_next.rotation.y + deg_to_rad(scan_direction),delta * enemy.turret_look_speed)
if enemy.turret_look.is_colliding() and enemy.turret_look.get_collider() is Player:
Transitioned.emit(self,"attack")