blockout 4 work
This commit is contained in:
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assets/LevelBlockouts/blockout4.blend
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assets/LevelBlockouts/blockout4.blend
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assets/LevelBlockouts/blockout4.blend.import
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assets/LevelBlockouts/blockout4.blend.import
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@@ -0,0 +1,73 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://xerc06hjfnbf"
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path="res://.godot/imported/blockout4.blend-09626ba81819df6e978449c4b620fe7d.scn"
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[deps]
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source_file="res://assets/LevelBlockouts/blockout4.blend"
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dest_files=["res://.godot/imported/blockout4.blend-09626ba81819df6e978449c4b620fe7d.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"CeilingLight": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/materials/prototype/CeilingLight.tres"
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},
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"Walls": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/materials/prototype/tadaoando.tres"
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}
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},
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"meshes": {
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"blockout4_Cube_002": {
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"generate/lightmap_uv": 1,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/path": ""
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
assets/LevelBlockouts/blockout4.blend.unwrap_cache
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assets/LevelBlockouts/blockout4.blend.unwrap_cache
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assets/LevelBlockouts/blockout4.blend1
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assets/LevelBlockouts/blockout4.blend1
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assets/UI/Edit Files/0.25x/Cursor 1@0.25x.png
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assets/UI/Edit Files/0.25x/Cursor 1@0.25x.png
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After Width: | Height: | Size: 978 B |
34
assets/UI/Edit Files/0.25x/Cursor 1@0.25x.png.import
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34
assets/UI/Edit Files/0.25x/Cursor 1@0.25x.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dikd00p6ytu3f"
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path="res://.godot/imported/Cursor 1@0.25x.png-19a8187c54d914cc2590e36923fbafd5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/UI/Edit Files/0.25x/Cursor 1@0.25x.png"
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dest_files=["res://.godot/imported/Cursor 1@0.25x.png-19a8187c54d914cc2590e36923fbafd5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://20csd6dmwj4y"]
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[gd_scene load_steps=6 format=3 uid="uid://20csd6dmwj4y"]
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[ext_resource type="Script" path="res://scripts/JumpPlatform.gd" id="1_uy07y"]
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[ext_resource type="AudioStream" uid="uid://ddrlaj0ghgepn" path="res://assets/Audio/bang-4-SBA-300001718.wav" id="2_na0u8"]
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@@ -9,13 +9,10 @@ size = Vector3(1, 0.1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ur8dk"]
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albedo_color = Color(0.983324, 0, 0.213816, 1)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_g882c"]
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data = PackedVector3Array(-0.5, 0.05, 0.5, 0.5, 0.05, 0.5, -0.5, -0.05, 0.5, 0.5, 0.05, 0.5, 0.5, -0.05, 0.5, -0.5, -0.05, 0.5, 0.5, 0.05, -0.5, -0.5, 0.05, -0.5, 0.5, -0.05, -0.5, -0.5, 0.05, -0.5, -0.5, -0.05, -0.5, 0.5, -0.05, -0.5, 0.5, 0.05, 0.5, 0.5, 0.05, -0.5, 0.5, -0.05, 0.5, 0.5, 0.05, -0.5, 0.5, -0.05, -0.5, 0.5, -0.05, 0.5, -0.5, 0.05, -0.5, -0.5, 0.05, 0.5, -0.5, -0.05, -0.5, -0.5, 0.05, 0.5, -0.5, -0.05, 0.5, -0.5, -0.05, -0.5, 0.5, 0.05, 0.5, -0.5, 0.05, 0.5, 0.5, 0.05, -0.5, -0.5, 0.05, 0.5, -0.5, 0.05, -0.5, 0.5, 0.05, -0.5, -0.5, -0.05, 0.5, 0.5, -0.05, 0.5, -0.5, -0.05, -0.5, 0.5, -0.05, 0.5, 0.5, -0.05, -0.5, -0.5, -0.05, -0.5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_t3rus"]
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size = Vector3(1, 0.25, 1)
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[node name="JumpPlatform" type="StaticBody3D"]
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[node name="JumpPlatform" type="Node3D"]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0.09984, 0)
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script = ExtResource("1_uy07y")
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@@ -23,9 +20,6 @@ script = ExtResource("1_uy07y")
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mesh = SubResource("BoxMesh_doed0")
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surface_material_override/0 = SubResource("StandardMaterial3D_ur8dk")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("ConcavePolygonShape3D_g882c")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 2
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@@ -327,8 +327,8 @@ tracks/7/keys = {
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[sub_resource type="Animation" id="Animation_bsc1a"]
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resource_name = "shoot"
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length = 0.1
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step = 0.01
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length = 0.125
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step = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@@ -336,7 +336,7 @@ tracks/0/path = NodePath("mac10:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"times": PackedFloat32Array(0, 0.03, 0.125),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 0.187845, 0.217808), Vector3(0, 0, 0)]
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@@ -348,7 +348,7 @@ tracks/1/path = NodePath("mac10:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"times": PackedFloat32Array(0, 0.03, 0.125),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -1.5708, 0), Vector3(-1.15092e-08, -1.5708, -0.266442), Vector3(0, -1.5708, 0)]
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@@ -360,7 +360,7 @@ tracks/2/path = NodePath("mac10/chargerpull:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.04, 0.1),
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"times": PackedFloat32Array(0, 0.04, 0.125),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 0, 0)]
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@@ -372,7 +372,7 @@ tracks/3/path = NodePath("mac10/Trigger:rotation")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.01, 0.1),
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"times": PackedFloat32Array(0, 0.01, 0.125),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.209061), Vector3(1.82515e-06, 6.88119e-07, 0.336512), Vector3(0, 0, -0.209061)]
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@@ -384,7 +384,7 @@ tracks/4/path = NodePath("mac10/SpotLight3D:light_energy")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"times": PackedFloat32Array(0, 0.03, 0.125),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, 2.0, 0.0]
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@@ -6,10 +6,9 @@
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[ext_resource type="Texture2D" uid="uid://blrqd7fw5g4hn" path="res://assets/materials/94_tadao ando concrete plates-seamless_hr/94_tadao ando concrete_NORM (Custom).jpg" id="4_7t6g2"]
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[resource]
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albedo_color = Color(0.400698, 0.400698, 0.400698, 1)
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albedo_color = Color(0.450648, 0.450648, 0.450648, 1)
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albedo_texture = ExtResource("1_wceq1")
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normal_enabled = true
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normal_scale = 2.0
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normal_texture = ExtResource("4_7t6g2")
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ao_enabled = true
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ao_texture = ExtResource("2_rhxpx")
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@@ -105,7 +105,7 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_vu2bt")
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[sub_resource type="BoxShape3D" id="BoxShape3D_pa20f"]
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size = Vector3(1.55273, 1.02148, 0.10762)
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size = Vector3(1.5, 1.5, 0.108)
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[sub_resource type="BoxShape3D" id="BoxShape3D_alm7w"]
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size = Vector3(1.54395, 1, 0.982422)
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