rocket pull radius of collision shape for blast radius

This commit is contained in:
derek
2024-08-01 11:33:15 -05:00
parent b1c92e5d2c
commit e4129d7fb7
3 changed files with 26 additions and 18 deletions

View File

@@ -64,7 +64,7 @@ height = 1.21279
[sub_resource type="SphereShape3D" id="SphereShape3D_vdo7n"]
radius = 10.0
[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius")]
[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
collision_layer = 6
collision_mask = 7
continuous_cd = true
@@ -72,7 +72,8 @@ max_contacts_reported = 100
contact_monitor = true
script = ExtResource("1_s0phn")
explosion = ExtResource("2_mbh48")
blast_radius = NodePath("BlastRadius")
blast_radius_area = NodePath("BlastRadius")
radius_shape = NodePath("BlastRadius/radiusShape")
blast_radius_falloff = SubResource("CurveTexture_0mibw")
[node name="Rocket" type="MeshInstance3D" parent="."]