rocket pull radius of collision shape for blast radius
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@@ -64,7 +64,7 @@ height = 1.21279
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[sub_resource type="SphereShape3D" id="SphereShape3D_vdo7n"]
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radius = 10.0
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[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius")]
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[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
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collision_layer = 6
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collision_mask = 7
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continuous_cd = true
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@@ -72,7 +72,8 @@ max_contacts_reported = 100
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contact_monitor = true
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script = ExtResource("1_s0phn")
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explosion = ExtResource("2_mbh48")
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blast_radius = NodePath("BlastRadius")
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blast_radius_area = NodePath("BlastRadius")
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radius_shape = NodePath("BlastRadius/radiusShape")
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blast_radius_falloff = SubResource("CurveTexture_0mibw")
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[node name="Rocket" type="MeshInstance3D" parent="."]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://6p7d7txcox7i"]
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[gd_scene load_steps=9 format=3 uid="uid://6p7d7txcox7i"]
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[ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_ssw3i"]
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[ext_resource type="AudioStream" uid="uid://wd061pl0d7rl" path="res://assets/Audio/deep-low-explosion-SBA-300054677.wav" id="5_awm3r"]
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@@ -24,12 +24,15 @@ spread = 66.739
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initial_velocity_min = 10.0
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initial_velocity_max = 15.0
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scale_min = 0.1
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scale_max = 0.3
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hue_variation_min = 0.1
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hue_variation_max = 0.2
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hue_variation_curve = SubResource("CurveTexture_7652j")
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[sub_resource type="BoxMesh" id="BoxMesh_rsjsy"]
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[sub_resource type="Skin" id="Skin_v2ayh"]
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[node name="rocketexplosion" type="Node3D"]
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script = ExtResource("1_ssw3i")
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@@ -46,6 +49,7 @@ trail_enabled = true
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trail_lifetime = 3.2
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process_material = SubResource("ParticleProcessMaterial_evi0f")
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draw_pass_1 = SubResource("BoxMesh_rsjsy")
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draw_skin = SubResource("Skin_v2ayh")
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[node name="Audio" type="Node3D" parent="."]
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