added realtime day night cycle based on system time
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@@ -1,17 +1,7 @@
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extends RigidBody3D
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extends Projectile
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@export var collision_shape : Node
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var bullet_speed
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var bullet_drop
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var random_spread_amt
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod = 1.0
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var distance_from_player
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var player_position
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var player_velocity
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var bullet_active = true
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var bullet_target : Node
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var hold_cam_pos = null
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var camera_start
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