added realtime day night cycle based on system time
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@@ -5,11 +5,7 @@ class_name level
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@export var gamemode : gamemode
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@export var player : Node
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@export var MAX_PARTICLES = 100
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@export_group("Drops")
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@export var drop_chance_minimum = .1
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@export var expected_ammo = {"light" : 200, "medium" : 50, "heavy" : 25,"shotgun" : 20, "rocket" : 3} #light, medium,heavy,shotgun,rocket
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@export var stamina_drop_enabled = true
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@export var money_drop_enabled = true
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@export var time_based_sun : DirectionalLight3D
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const ITEM_PICKUP = preload("res://assets/item_pickup.tscn")
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const CROWN = preload("res://assets/crown.tscn")
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@@ -208,22 +204,22 @@ func pickup_spawn(randomized):
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else:
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var health_weight
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if gamemode.health_drop_enabled:
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health_weight = (1.0 - (GameGlobals.health / gamemode.start_health)) + drop_chance_minimum
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health_weight = (1.0 - (GameGlobals.health / gamemode.start_health)) + gamemode.drop_chance_minimum
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else:
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health_weight = 0
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var stamina_weight
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if stamina_drop_enabled:
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stamina_weight = (1.0 - (player.remaining_stamina / gamemode.max_stamina)) + drop_chance_minimum
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if gamemode.stamina_drop_enabled:
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stamina_weight = (1.0 - (player.remaining_stamina / gamemode.max_stamina)) + gamemode.drop_chance_minimum
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else:
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stamina_weight = 0
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var money_weight
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if money_drop_enabled:
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money_weight = 1 + drop_chance_minimum #fix this logic later once the economy makes sense
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if gamemode.money_drop_enabled:
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money_weight = 1 + gamemode.drop_chance_minimum #fix this logic later once the economy makes sense
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else:
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money_weight = 0
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var ammo_weight
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if gamemode.ammo_drop_enabled:
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ammo_weight = drop_chance_minimum
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ammo_weight = gamemode.drop_chance_minimum
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else: ammo_weight = 0
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var ammo_type_weight = {}
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@@ -247,7 +243,7 @@ func pickup_spawn(randomized):
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if i_weight > ammo_weight:
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ammo_weight = i_weight
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ammo_type_weight.erase(5)
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ammo_type_weight[i] = i_weight + drop_chance_minimum
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ammo_type_weight[i] = i_weight + gamemode.drop_chance_minimum
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pickup_type = HelperFuncs.weighted_random({"0" : ammo_weight, "1" : stamina_weight,"2" : health_weight,"3" : money_weight})
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