added realtime day night cycle based on system time
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@@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="weapon_resource" load_steps=5 format=3 uid="uid://cqphw4ll1bjjx"]
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[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_53e42"]
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[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_gphlx"]
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[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="2_n6mhi"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_ylruw"]
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[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="3_1a2hk"]
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@@ -12,14 +12,14 @@ gun_icon = ExtResource("2_n6mhi")
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path = "res://assets/revolver_1.tscn"
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weapon_type = 0
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reload_type = 1
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bullet = ExtResource("1_53e42")
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bullet = ExtResource("1_gphlx")
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fire_mode = 1
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 6
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start_mags = 3
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start_mags = 1
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bullet_damage = 5
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smoke_enabled = false
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bullet_force_mod = 5.0
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