added realtime day night cycle based on system time
This commit is contained in:
14
assets/weaponresources/Bullets/bullet_cam_ammo.tres
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14
assets/weaponresources/Bullets/bullet_cam_ammo.tres
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@@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="bullet_resource" load_steps=4 format=3 uid="uid://vmvpop4h3yji"]
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[ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="1_nkw1f"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="2_kum3s"]
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[ext_resource type="Script" uid="uid://6s14vpfr5pio" path="res://scripts/bullet_resource.gd" id="3_0ljyt"]
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[resource]
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script = ExtResource("3_0ljyt")
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asset = ExtResource("1_nkw1f")
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price = 1
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ammo_type = 5
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special_bullet_name = "bullet_cam"
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bullet_hole = ExtResource("2_kum3s")
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metadata/_custom_type_script = "uid://6s14vpfr5pio"
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@@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="weapon_resource" load_steps=5 format=3 uid="uid://cqphw4ll1bjjx"]
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[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_53e42"]
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[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_gphlx"]
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[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="2_n6mhi"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_ylruw"]
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[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="3_1a2hk"]
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@@ -12,14 +12,14 @@ gun_icon = ExtResource("2_n6mhi")
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path = "res://assets/revolver_1.tscn"
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weapon_type = 0
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reload_type = 1
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bullet = ExtResource("1_53e42")
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bullet = ExtResource("1_gphlx")
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fire_mode = 1
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 6
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start_mags = 3
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start_mags = 1
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bullet_damage = 5
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smoke_enabled = false
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bullet_force_mod = 5.0
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46
assets/weaponresources/revolver2.tres
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46
assets/weaponresources/revolver2.tres
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@@ -0,0 +1,46 @@
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[gd_resource type="Resource" script_class="weapon_resource" load_steps=8 format=3 uid="uid://qsjxlocuyu2q"]
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[ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="1_bd31m"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_bd31m"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="2_lor3x"]
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[ext_resource type="Script" uid="uid://6s14vpfr5pio" path="res://scripts/bullet_resource.gd" id="2_vli3e"]
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[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_vli3e"]
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[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="4_lor3x"]
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[sub_resource type="Resource" id="Resource_vli3e"]
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script = ExtResource("2_vli3e")
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asset = ExtResource("1_bd31m")
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price = 100
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ammo_type = 5
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special_bullet_name = "bullet_cam"
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bullet_hole = ExtResource("2_lor3x")
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metadata/_custom_type_script = "uid://6s14vpfr5pio"
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[resource]
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script = ExtResource("4_lor3x")
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gun_name = "bullet cam revolver"
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gun_icon = ExtResource("3_vli3e")
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path = "res://assets/revolver_1.tscn"
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weapon_type = 0
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reload_type = 1
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bullet = SubResource("Resource_vli3e")
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fire_mode = 1
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 6
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start_mags = 1
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bullet_damage = 5
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 300
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casing = ExtResource("2_bd31m")
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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