added realtime day night cycle based on system time

This commit is contained in:
Derek
2025-03-16 13:05:28 -05:00
parent efb3fee189
commit e3b887d66c
21 changed files with 2613 additions and 2298 deletions

6
assets/SunEnergy.tres Normal file
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@@ -0,0 +1,6 @@
[gd_resource type="Curve" format=3 uid="uid://dw3fdot051nfm"]
[resource]
_limits = [0.0, 2.0, 0.0, 24.0]
_data = [Vector2(5, 0), 0.0, 0.66, 0, 0, Vector2(12, 2), 0.0, 0.0, 0, 0, Vector2(19, 0), -0.66, 0.0, 0, 0]
point_count = 3

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@@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://cwy8iv8nlwqrc"]
[ext_resource type="Script" uid="uid://dl780dimuvcms" path="res://scripts/realtime_day_night_cycle.gd" id="1_idjmm"]
[sub_resource type="Curve" id="Curve_idjmm"]
_limits = [0.0, 2.0, 0.0, 24.0]
_data = [Vector2(5, 0), 0.0, 0.66, 0, 0, Vector2(12, 2), 0.0, 0.0, 0, 0, Vector2(19, 0), -0.66, 0.0, 0, 0]
point_count = 3
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_xp6wm"]
energy_multiplier = 5.0
[sub_resource type="Sky" id="Sky_6g0ku"]
sky_material = SubResource("PhysicalSkyMaterial_xp6wm")
process_mode = 3
[sub_resource type="Environment" id="Environment_ml2st"]
background_mode = 2
sky = SubResource("Sky_6g0ku")
ssr_enabled = true
ssao_enabled = true
sdfgi_enabled = true
glow_enabled = true
fog_density = 0.0005
[node name="Realtime Day Night Cycle" type="Node3D"]
script = ExtResource("1_idjmm")
sun_energy_over_time = SubResource("Curve_idjmm")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ml2st")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.603876, -0.0397012, 0.796089, -0.797078, -0.0300781, 0.603127, -2.96845e-10, -0.998759, -0.0498085, 0, 0, 0)
shadow_enabled = true

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1541
assets/revolver_2.tscn Normal file

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@@ -47,13 +47,13 @@ surface_material_override/0 = SubResource("StandardMaterial3D_we7vv")
shape = SubResource("SphereShape3D_55xw1")
[node name="Timer" type="Timer" parent="."]
wait_time = 10.0
wait_time = 3.0
one_shot = true
autostart = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_2bjxd")
&"": SubResource("AnimationLibrary_2bjxd")
}
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="bullet_resource" load_steps=4 format=3 uid="uid://vmvpop4h3yji"]
[ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="1_nkw1f"]
[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="2_kum3s"]
[ext_resource type="Script" uid="uid://6s14vpfr5pio" path="res://scripts/bullet_resource.gd" id="3_0ljyt"]
[resource]
script = ExtResource("3_0ljyt")
asset = ExtResource("1_nkw1f")
price = 1
ammo_type = 5
special_bullet_name = "bullet_cam"
bullet_hole = ExtResource("2_kum3s")
metadata/_custom_type_script = "uid://6s14vpfr5pio"

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@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="weapon_resource" load_steps=5 format=3 uid="uid://cqphw4ll1bjjx"]
[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_53e42"]
[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_gphlx"]
[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="2_n6mhi"]
[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_ylruw"]
[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="3_1a2hk"]
@@ -12,14 +12,14 @@ gun_icon = ExtResource("2_n6mhi")
path = "res://assets/revolver_1.tscn"
weapon_type = 0
reload_type = 1
bullet = ExtResource("1_53e42")
bullet = ExtResource("1_gphlx")
fire_mode = 1
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.2, 0.05, 0.05)
kick_amount = 0.1
max_ammo = 6
start_mags = 3
start_mags = 1
bullet_damage = 5
smoke_enabled = false
bullet_force_mod = 5.0

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@@ -0,0 +1,46 @@
[gd_resource type="Resource" script_class="weapon_resource" load_steps=8 format=3 uid="uid://qsjxlocuyu2q"]
[ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="1_bd31m"]
[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_bd31m"]
[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="2_lor3x"]
[ext_resource type="Script" uid="uid://6s14vpfr5pio" path="res://scripts/bullet_resource.gd" id="2_vli3e"]
[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_vli3e"]
[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="4_lor3x"]
[sub_resource type="Resource" id="Resource_vli3e"]
script = ExtResource("2_vli3e")
asset = ExtResource("1_bd31m")
price = 100
ammo_type = 5
special_bullet_name = "bullet_cam"
bullet_hole = ExtResource("2_lor3x")
metadata/_custom_type_script = "uid://6s14vpfr5pio"
[resource]
script = ExtResource("4_lor3x")
gun_name = "bullet cam revolver"
gun_icon = ExtResource("3_vli3e")
path = "res://assets/revolver_1.tscn"
weapon_type = 0
reload_type = 1
bullet = SubResource("Resource_vli3e")
fire_mode = 1
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.2, 0.05, 0.05)
kick_amount = 0.1
max_ammo = 6
start_mags = 1
bullet_damage = 5
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 300
casing = ExtResource("2_bd31m")
vibration_weak_magnitude = 0.1
vibration_strong_magnitude = 0.5
vibration_duration = 0.1
chamber_rot_amount = 60.0
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20
blast_power = 50.0
hitscan_range = 100.0