rat holes are kiiiiinda working
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@@ -13,9 +13,9 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if end_hole != null:
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var move_direction = end_hole.global_position - self.position
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self.set_linear_velocity(move_direction * 1)
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#self.look_at(end_hole.position,Vector3.UP)
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var move_direction = (end_hole.global_position - self.position).normalized()
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position += transform.basis * move_direction * delta * 7
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self.look_at(end_hole.position,Vector3.UP)
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func breaking(bullet_velocity):
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var spawn_broken = dead_rat.instantiate()
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