rat holes are kiiiiinda working

This commit is contained in:
Derek
2024-07-28 00:36:42 -05:00
parent 186aa89e3f
commit e324ce829a
6 changed files with 56 additions and 15 deletions

View File

@@ -16,6 +16,9 @@ var particle_number = 0
# Called when the node enters the scene tree for the first time.
func _ready():
#global randomize function
randomize()
#Set up starting guns and ammo
held_guns = [gun_1]
var instance_gun = held_guns[0].instantiate()

View File

@@ -1,7 +1,7 @@
extends Node3D
@export var rat : Resource
@export var spawn_amount = 1 #max amount in level at any given time
@export var spawn_amount = 10 #max amount in level at any given time
var rng = RandomNumberGenerator.new()
var holes = []
@@ -21,15 +21,13 @@ func _ready():
func _process(delta):
if spawn_amount > 0:
#assign holes
#start_hole_id = rng.randi_range(0,hole_length_id)
#end_hole_id = rng.randi_range(0,hole_length_id)
#make sure the end hole doesn't equal the start hole
#if end_hole_id != start_hole_id:
#assign objects
start_hole = holes[0]
end_hole = holes[1]
start_hole_id = rng.randi_range(0,hole_length_id)
start_hole = holes[start_hole_id]
end_hole_id = rng.randi_range(0,hole_length_id)
while start_hole_id == end_hole_id:
end_hole_id = rng.randi_range(0,hole_length_id)
end_hole = holes[end_hole_id]
#spawn rat at first hole and pass position of next hole
start_hole.spawn_rat(end_hole,control_node)

View File

@@ -13,9 +13,9 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if end_hole != null:
var move_direction = end_hole.global_position - self.position
self.set_linear_velocity(move_direction * 1)
#self.look_at(end_hole.position,Vector3.UP)
var move_direction = (end_hole.global_position - self.position).normalized()
position += transform.basis * move_direction * delta * 7
self.look_at(end_hole.position,Vector3.UP)
func breaking(bullet_velocity):
var spawn_broken = dead_rat.instantiate()