TUBES NOW SHOOT UP, A BASKED NOW CATCHES YOU
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@@ -1,8 +1,25 @@
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extends Area3D
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class_name LevelBounds
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var level_collision_shapes : Array[CollisionShape3D]
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var check_collision = true
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func _ready() -> void:
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for i in get_children():
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if i is CollisionShape3D:
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level_collision_shapes.append(i)
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func _on_body_exited(body: Node3D) -> void:
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var level_control = get_tree().current_scene
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if level_control.gamemode.die_on_leaving_bounds == true:
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get_tree().current_scene.die()
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else:
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body.global_position = body.last_ground_pos + Vector3(0,10,0)
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if check_collision == true:
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var level_control = get_tree().current_scene
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if level_control.gamemode.die_on_leaving_bounds == true:
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get_tree().current_scene.die()
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else:
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body.global_position = body.last_ground_pos + Vector3(0,10,0)
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func toggle_collision(collision_state):
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print("COLLISION STATE: ",collision_state)
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check_collision = collision_state
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if level_collision_shapes != null and level_collision_shapes != []:
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for i in level_collision_shapes:
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i.disabled = collision_state
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