more working with saves, tweaked ladder, made a mug and wet floor sign
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@@ -100,7 +100,7 @@ func save_game_data():
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file.store_line(json_string)
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file.close()
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save_persistent_data()
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func clear_save_game_data():
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@@ -177,7 +177,9 @@ func load_save_game_data():
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level_control.ammo_reserve = reserve_ammo
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file.close()
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#SignalBus.emit_signal("enemy_count_changed")
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await get_tree().create_timer(1).timeout #need to fix this
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SignalBus.emit_signal("game_loaded")
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GameGlobals.game_loaded = true
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else:
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print("no data saved...")
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