more working with saves, tweaked ladder, made a mug and wet floor sign
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@@ -48,9 +48,11 @@ func _ready():
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##LOAD DATA
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SaveLoad.load_persistent_data()
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#refresh_scene()
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if SaveLoad.data_cleared:
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refresh_scene()
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GameGlobals.game_loaded = true
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SignalBus.emit_signal("game_loaded")
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else:
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SaveLoad.load_save_game_data()
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@@ -61,8 +63,6 @@ func _ready():
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if crown_target:
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crown_target.add_child(crown_spawn)
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crown_spawn.position = Vector3(0,2,0)
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else:
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get_tree().get_root().add_child(crown_spawn)
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#global randomize function
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randomize()
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